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The
year is 1791, and there's trouble afoot ...! Not in England, where
Good King George III. of the House of Hanover-Pumpernickel is apt to
deal sternly with troublemakers, be they Whigs, Irish, Quakers, or just
Furry ...er, Foreigners. But it's a different kettle of fish in France,
on the other side of the Channel, where the political situation has
deteriorated into a public free-for-all, no hold barred! "La Revolution
mange ses enfants!". Nobody is safe any more. Emigrants arrive
in London in ever increasing numbers, stating that declarations of war
are expected monthly from Berlin, Vienna, Madrid, Moscow, and Lisbon.
They also complain that taxes are higher than ever and the cost of nearly
everything has doubled. And they shake their grizzled heads (powder
being very expensive nowadays) at the unheard-of idea of raising armies
by conscription, the brainchild of a certain young Corsican artillery
officer about to enter French politics. Nevertheless, they all agree
that the great shipyards of Toulon, Brest, Cherbourg have never been
more busy - beehives ain't in it, they say. France is obviously marshalling
its forces. And the French Navy seems to have plans of its own ...!
Welcome
to Briny En Garde!
This
variant will see you playing on the high seas in His Majesty's Ships
either as a sailor, Officer or maybe a Royal Marine! It is set in England
and all the things that go with it, however it is still true to the
original En Garde game in its format and execution. (see below for an
explanation of what En Garde or EG is). The Game is free and playable by email only.

What is En Garde?
En Garde! is a semi-historical role-playing game in
which characters take on the personality of a gentleman in 17th or 18th
century France. It was originally published by Games Designers Workshop,
but after they discontinued the game, it was reprinted under license
by The Small Furry Creatures Press (SFCP).
En Garde! provides a simulation of swashbuckling as
seen in Errol Flynn films, Cyrano de Bergerac and the Three Musketeers.
Players take on the role of a Parisian gentleman in a situation where
status is a goal to be achieved above money and social climbing is a
way of life. Characters attempt to gain power and glory by being seen
in society, using people, cultivating friends in high places, winning
the hand of fair ladies and, of course, by fighting duels to uphold
ones honour. Rivalry is intense and friendships a valuable commodity.
En Garde! is open-ended in its objectives, like many
other role-playing games. Characters come and go in a historical situation
that continues to progress. Within the game, a character's objective
will be to become the most notable person in Paris, along with which
go wealth and power. How long he will stay at the top will depend on
his wit, since there will always be plenty more people prepared to do
the dirty on him in their own quest for status.
The nature of the game makes inter-player communications
a necessity, since it is often extremely difficult to progress alone.
This makes for a very friendly game, where players group together for
mutual assistance and often come into other players or groups with conflicting
interests. Most games have a very lively "press" where characters'
views are exchanged in an often heated but (almost) always polite and
genlemanly fashion.
The game will appeal to anyone who enjoys role-playing,
history and negotiation in games.

What is PBM?
PBM stands for Play-by-Mail. The basic idea is a simple
one: instead of meeting your fellow players around a table in the same
room, you post your orders for each turn to an impartial moderator.
The game moderator (who’s called a GM, for short) processes them
along with the other player’s orders and sends you the results,
ready for you to brood over before you post your orders back for the
following turn.
If you’re used to tabletop games this may seem
a strange idea at first, but PBM games are designed to make the most
out of their medium.
They can handle a larger number of players than it’s
easy to gather for a tabletop game, so you’re not restricted to
people nearby and can write your orders at a time that suits you. Games
can last longer, too, than is generally convenient in a tabletop session.
Indeed, though many PBM games end when appropriate victory conditions
have been reached, there are some games which are designed to continue
indefinitely. In most PBM games there is a wealth of information and
options to think over during the time between receiving your results
and sending in your orders for the next turn: most PBM games have considerable
depth.
A big difference between PBM games and tabletop games
is that for each turn in PBM you usually get individual results which
are relevant to your own position, not an overview of the whole game.
Therefore it’s often necessary to contact some of the other players
in order to swap information, agree on frontiers and to ally for mutual
protection - or the opposite! This need to interact between turns is
called “diplomacy”; it’s not necessary for all PBM
games, but it is an aspect of PBM gaming which appeals to many players
because it’s a way of making friends who share your interets.
PBM is strong on sociability!
Some GMs moderate their games wholly by computer, some
use computers to assist them, while others moderate “by hand”.
Each method has it’s own characteristics, so you’ll need
to decide which suits you best. Many of the computer-moderated games
are competitive games which will end with a winner, and many of the
hand-moderated or computer-assisted games are long-lasting, open-ended
games. It’s hard to generalise, though, as the choice is so huge.
There are over 200 PBM games running in Britain alone, and many more
by email worldwide!
Yes, you do have to pay for your turns, up front (Briny en Garde is free to play). But
competition among a huge range of games keeps prices reasonably low
for what you get back, so as hobbies go, PBM is an inexpensive way to
have lots of fun.
Do you want to play a king, a spacefarer, a mage, a
soccer manager, a mercenary, an enchantresss, France or a bug-eyed monster?
These opportunities and many more await you, Playing-by-Mail.
(The author of this introduction to PBM, Carol Mulholland,
is the editor of Flagship magazine.)
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